Okay, so all collisions in GodSpace Galactic 2 will cause damage when they first collide, and if they continue to collide, the more massive object will abosorb the smaller one. The damage itself is based on the force and angle of the collision (head on collisions do more damage than glancing blows), and is lessened the more dense an object is, as itβs easier to break a rock than it is solid iron, as iron is more dense and the bonds tighter. Also, this allows small, dense objects to do more damage to larger massed, yet less dense objects, like a dense bullet in a less dense body.
Next up
art comission.
"Thanks guys for endless hours of fun." π
(My first fan art. Read the article, please.)
So here's the first of the zodiac signs i will make for the next weeks.
I-Buki
Mio-Da!
Ibuki Mioda!
Microsoft Windows XP Unprofessional (windows logo prototype)
Why walk when you can jump?
Regular exercise is key for healthy wings.
Try it out!
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
A sneak peek at the new OST, can you guess what this song will be used for? π€
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