Okay, so all collisions in GodSpace Galactic 2 will cause damage when they first collide, and if they continue to collide, the more massive object will abosorb the smaller one. The damage itself is based on the force and angle of the collision (head on collisions do more damage than glancing blows), and is lessened the more dense an object is, as it’s easier to break a rock than it is solid iron, as iron is more dense and the bonds tighter. Also, this allows small, dense objects to do more damage to larger massed, yet less dense objects, like a dense bullet in a less dense body.
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Shadow The Hedgehog X pixel art
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Family band complete!
Demonstration of the spells and their effects :)!
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Alone Together....
Coming Soon...
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Got some fun collectibles in our game, Path of Kami!










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