10 months ago

[Copy pasting my reply to the Highrise guy here for posterity]

See pinned comment here;

https://gamejolt.com/p/looking-for-a-fun-gamedev-challenge-highrise-game-jam-starts-apri-hfpwb7eb


Checking your websites feed for the tag #NFT seems to show many people attempting to trade their Creature Club NFTs, as well as people talking about owning land as and a special room that will only be accessed by owners of a Creature Club NFT.

https://highrise.game/feed/nft

How can you claim to no longer be involved with NFT's when the content is still included in Highrise?

There is also many up for trade on trading platforms;

https://nftrade.com/collection/highrise-creature-club

image.png

Is Highrise no longer doing NFT's completely, or is it not doing any additional ones?

Thank you for taking your time to comment.

3
2
1


3 comments

Loading...

Next up

Ok! Footprint particles are all working again! Prioritises snow over the ground types. I should add a decay timer in case you stand still too long

I now have Magic!

kinda.

Got around to adding some blending between the Beach and Desert now i should probably populate the Beach with some things to make it a bit nicer to look at!

Will do tile variants like I have for Grassland, but I'd like objects to interact with too.

I THINK that's all fixed and working? Gained loads of FPS back.

I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.

Only issue is I've lost the dust cloud when adding Paving.

Now I have Fireballs!

GOT IT!

Ground draws right for world, and UI. Now to get back to improving frame rate*.

*current is with WAY too many chrome tabs open.

Ok, got some tile variations on the Beach, but it's just RNG. I need to work out some patterns and use those instead. I had some with little bits of grass but they looked bad.

Also added Shells and Glass Bottles.

time to give up and sleep

Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.

Seems to work I should probably experiment to see how infrequent I can be with the trigger.

OMGOSH Someone just subbed to me on #Kofi!

Thank you so much for your T2 membership Jana, I sincerely appreciate your support!

It will really help me out a lot!