A lot of people have been asking about crafting and what it looks like. We have it fully functioning in the game, but couldn’t fit it into the demo due to polishing concerns. Earlier this year I put together a video explaining/demoing potions, upgrading weapons, and store interaction. Its a bit rough, but hopefully it gives you an idea of how everything would work. Please forgive my horrible delivery as I put this video together on a few hours of sleep (mistakes were made). Feedback in the comments super appreciated as always.
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Trailer #1 Now Availabe
ADNC Art: Valderun Burns Coal returns to Valderun a little older and a little wiser, only to find a whole new host of troubles to contend with. (Just when you think you’ve got a handle on things, someone goes and sets everything on fire. Yeesh.)
Alpha Demo Progress Update
Introducing Jeff: The Bro-Knight
ADNC Art: #TeamCake Cake is the best. Thing. Ever. Just ask Coal.
Gavin's Growth Gavin is another companion who starts as a kid and grows up one of two ways. We wanted both designs to be totally awesome. I went through some really generic blah stuff till I felt the designs clicked into place.
ADNC Art: Coal's House
Denver Comic-Con Build: Alpha Update
ADNC Art: Valderun Burns Process Some of the stages (Thumbnail, Rough Sketch, Line Art, and Flat Colors) behind creating “Valderun Burns” - a promotional piece for A Dragon Named Coal. The complete, full color art is comin’ soon!
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
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