Next up
Doing some more play test for the boss sequence, then checking the whole thing - probably adding few last minute stuff - then the 0.6 will be ready I think. Gonna take the rest of the day off before though, i'm ded
So I've remade the whole surface level, added small mechanics like locked doors and double jump, also lots of optimization for a smoother rendering. Next up, the underground levels and dragon fight! See you then ^_^
music: Zelda Wind Waker, NINTENDOâ’¸Â
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Alright so at this point of the game you don't have your weapon. You'll have to find your way in the maze while dodging cut mino here. Anyway, moving on to real fights against bigger creatures :D
Credit music: Pirate island - Skies of Arcadia, SEGA ©
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Here's some news ^_^ There's not all the updates in it, just some level design and some game mechanics like filling up jars with water to activate stuffs. sorry quick video edit, tired u_u
credit music: Dungeon cave - Skies of Arcadia, SEGAâ’¸
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