It’s been a while, huh.
[Update notes]
2 New Playable Characters:
Slender Man
You all knew he was coming.
Slender Man has two different switchable forms; Visible and Invisible (which you can change between at the press of a button)
When Invisible Slender is the fastest base character in the game and is invisible to turrets, however in this form you are unable to attack or kill anything.
When visible Slender is extremely slow and very vulnerable to bullets, but being in this mode is necessary in order to attack enemies.
If Slender is hit while invisible, he will be forced back to visible mode with an extended cooldown.
The key to playing this tricky character is keeping balanced between the different forms.
Paul (Petscop)
I’m sure you weren’t all expecting this character to appear.
Paul has the ability to summon ‘Quitter’ at cost of draining the special meter.
Much like in the quitter’s room from Petscop, Quitter will mimic all of Paul’s actions but mirrored.
Quitter is able to kill enemies upon contact, so make sure to use that to your advantage.
Changes
Fullscreen and Windowed Mode Options on the Menu Screen
Volume changer on the Menu Screen
Visual overhaul to Character Select Screen
Redesign to generic Cop enemies
Many minor bug fixes and changes that I forgot about
[Ending Notes]
Truth is, I’ve had this update completed for a very long time (around 3 months). I really just forgot to upload it. I am sorry for my own stupidity in failing to keep active on a regular basis for any of my projects. However I had several new projects in the works for anyone who may be interested in those. I hope to be back to work on those shortly. (All of this is implying that anyone either cares or hasn’t forgotten about this game). Anyway, enjoy the update! :p
-Phantom
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