3 hours ago

Crimson Emperor Moveset for Tragedy's Pursuit


-{Info}

"I AM THE EMPEROR"

Playstyle: Snowball

Cost: 2011

W.Speed: 2.5 (First Stage), 4.5 (Second Stage), 10 (Third Stage)

R.Speed: 26.5 (First Stage), 23.5 (Second Stage), 22 (Third Stage)

Stamina: 45 (First Stage), 70 (Second Stage), 110 (Third Stage)

T.Radius: 60 studs

Pronouns: He/Him

-{Passives}

General Passive: Evolving

"I'll get stronger when the Time passes by"

Crimson Emperor starts as his First Stage, after 2-3 Minutes, he becomes into his Second Stage, and after 5 Minutes or its LMS, he becomes into his Third Stage. His Stats and Moveset changes during this.

-First Stage Abilities

M1: Swing

"You will Die at My Hands!"

Sonic.EXE swings downward, dealing 20 damage.

Cooldown: 1s

Ability 1: Invisible

"Hide And Seek"

Sonic.EXE becomes invisible. While using the ability, his speed is increased (35), and gets all contractee's locations marked for 2s. This ability normally lasts for 15s, but it can be cancelled if the Ability is pressed again.

Cooldown: 15s

Ability 2: Charge

"Ready or Not... HERE I COME!"

Sonic.EXE flashes twice, before he begins to fly in the direction he is facing on the Third Flash at the Rapid speed. If he collides with contractee, he will begin to choke them. Entering in the Minigame similar to Bon's Mutilate M1. But when the contractee beats it, he gets stunned for 2s.

Cooldown: 20s/ 35s (If Grabbed a Survivor)

Ability 3: Spindash

"IT'S SHOWTIME!"

Sonic.EXE curls up into a ball, before he begins charging a Spindash, mashing space will charge it, increasing the speed once it unleashes. Upon firing off, Sonic.EXE will spindash in the way he is facing, dealing 15 damage to whoever he hits. It will continue until he gets countered or until he’s been doing it for 6 seconds. He cannot be stunned out of this.

Cooldown: 30s

-Second Stage Abilities

M1: Bruise

"You Can't Escape from Me!"

Similar to his first stage M1's, but it now deals 25 damage and he can hold it to Lunge forward, dealing 30 damage.

Cooldown: 1s (2s with Lunge)

Ability 1: Here I Come

"You Understand how I do this"

It's similar to his First Stage's Charge, but he will strain one hand in anger and flashing red 6 times for 1.5 seconds. Afterwards, he will charge at increased speeds with omni-directional movement. If he hits a contractee, Crimson Emperor will knock them over for 25 DMG and shout "I AM GOD!" before Kicking them, inflicting 15 DMG for a total of 40 DMG overall. After kicking, Crimson Emperor will laugh at the victim, giving them time to run away.

CD: 20s

Ability 2: Shadowing Travel

"I can be Everywhere"

Crimson Emperor laughs while floating, before his body will be covered in the Dark Mist, turning into his Shadow Form. Similar to his First Stage's Invisible ability but it Changes everything: The Shadow Form now lasts for 25s, he can float in any directions, including upwards, highlights contractee's for 4s, and if he is close enough to a contactree, a numbered button labeled with the contactree's name will appear. If Crimson Emperor presses a key corresponding to the player's character, his Shadow form's eyes will dissapear before he teleports to that contactree and Revealing himself, albeit with 0.75s endlag.

CD: 15s

Ability 3: Deity's Wrath

"One with Me"

A short ranged grab attack, can optionally be combo'd after landing an M1. When a contactee is grabbed. Crimson Emperor is unable to run or use other abilities, but can walk. The total duration of the hold itself is 10 seconds. If Crimson Emperor fails to grab a contactee, he will suffer from endlag for 2s. While holding a victim, Crimson Emperor can repeatedly bash them by using M1, each bash deals 15 damage. He can only bash his victim 3 times before automatically dropping them, regaining access to the rest of his kit in the process. Dropped contractee will enter the ragdoll state for 1.5s. If a contractee reaches 10 HP or lower after being bashed during Deity's Wrath, Crimson Emperor will automatically kill them. If Crimson Emperor is stunned by another contractee while holding a victim, the ability will be cancelled and the victim will be freed from Crimson Emperor's grasp.

CD: 5s/25s (If Missed)

-Third Stage Passives

Passive 1: Last Stand

"Prepare Yourselves"

Once Crimson Emperor becomes into Emperor.X, all survivors will be able to run faster, as well as their ability cooldowns will also be shorter by 8 seconds, and when Emperor.X hits a contactee, everyone is highlighted for 1s.

Ability 1: Emperor's Grasp

"NO ESCAPE"

Emperor.X will open his mouth before a gloved hand attached to a red skeletal arm comes out from his mouth, before it shoots forward at the long distance, covering ~50 studs. Getting hit by this will deal 5 damage rapidly, adding up to 35 damage, drag the survivor towards Emperor.X, if the Bone arm touches the wall or it doesn't contacted with the survivor, the arm will return to Emperor.X automatically.

Cooldown: 25s (20s if Grabbed a contactee)

Ability 2: Timestop

"It's Over"

Emperor.X will float into the air and wag his finger, stopping time for 3 seconds as every contactee is highlighted.

Cooldown: 6.5s

Ability 3: His World

"MY WORLD, MY RULES"

Emperor.X snaps his fingers and a shadow version of him will follow at the nearest contactee. Once they got hitted by it, the Shadow Clone will take them into a platforming section where they are chased by a Emperor.X clone. Reaching the end will let them escape. Getting hit will deal 50 damage and bring you back to the normal map.

CD: 50s

-{Extras}

LMS quote: "Ready for Round 2?"

Death quote: "You're boring me"



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