Again, I have a video for you. It shows the step sound playing each time you move (some maps still need this feature in them), the camera movement, the text sound effect, the sound playing in the status window (the announcer is Xander Mobus, and the audio was took from Super Smash Bros., where the inspiration came), the options menu, and the minimap enable/disable (F7). The video also shows Cloud, but he has no equipment or skills, as I didn’t have the time to do what I want lately. Here’s the link:
https://www.youtube.com/watch?v=ZMatmX2FNvo
I still have something to show you, but this time it’s in the overworld:
This picture shows a replica of Mode 7, and it works similar to Final Fantasy VI’s Mode 7. According to Wikipedia:
“Mode 7 is a graphics mode on the Super NES video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different effects. The most famous of these effects is the application of a perspective effect on a background layer by scaling and rotating the background layer in this manner. This transforms the background layer into a two-dimensional horizontal texture-mapped plane that trades height for depth. Thus, an impression of three-dimensional graphics is achieved. The Super NES console has eight graphics modes, numbered from 0 to 7, for displaying background layers. The last one (background mode 7) has a single layer that can be scaled and rotated. This graphical method is suited to racing games, and is used extensively for the overworld sections of role-playing games such as Square’s popular 1994 game Final Fantasy VI. The effect enables developers to create the impression of sprawling worlds that continue toward the horizon.”
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