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13
1 year ago

Cuando I'm standing quietly on the street and a red-haired guy says to me:




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Este gameplay sí que es fascinante! Mecánica de tender ropa, como no se le ocurrió a nadie antes!

(El juego no consistirá sólo de esto)

He vuelto a desarrollar Grim Knight y estos son los avances: mejoras en la IA de los enemigos y un nuevo enemigo; el cuervo.

I've been back to developing Grim Knight, and here are the updates: enemy AI improvements and a new enemy: the raven.

| PATLUK |

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Levels' maps.

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

NEW AWP DESIGN !

Pixel art gif

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.

Snacktime