Game
CuBeat
5 years ago

CuBeat still being developed, polished, and planned out.


I'm going to start out by saying CuBeat was a more realistic starter project of mine that I wanted to see become publicly available. My previous Unity projects have been way over my head and have taken an insane amount of time to build, and I just lost motivation.

CuBeat is not that. It's been functional and a work in progress. I've been busy revamping a bunch of things and re-planning my approach towards it. I've stumbled upon a large issue that I will be mentioning in a bit.

The important part is that CuBeat will be returning. There will be a playable game, and I'm making attempts to create a WebGL demo when released so users can try before a download.

A huge issue however has been music. CuBeat is meant to be a rhythm game, one with an editor and many levels unofficial. I wanted to use a service to help avoid issues with levels for others. Audiosurf is a good example of what I am talking about: You can generate a level based off local files, but since CuBeat plans on having a much larger variety of customization, and the days of local music is fading with streaming services, I wanted accessibility.

If anyone could direct me to a possible service to allow music usage without a user account, legal for games, and allows API usage, I would greatly appreciate it. It would further development along a lot.

The game will not be coming back out soon. It still has a lot of things to be worked on, and I'm only in the start of the revamp process. I have big plans and new additions. Some I will hint at is multiplayer and major level customization options.

I hope to see you soon.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Respect (Only TLOZ Players Will Understand)

Super Sonic Pixel art.