Fixed Manngle not getting stunned by rockets
Fixing "RDM" achievement trigger to only prompt with Henry's rockets in particular instead of any rocket (planned)
Henry's rockets trigger Engineer's teleport, not just alerting him (refer to video)
Ambush point visibility increased, they spawn particles during a teleport (video)
Replacing missile turrets in Lab to something more thematically appropriate (planned)
Adding routine grid updates to every level so enemies stop walking through solid obstacles (Right now the grid only updates when an obstacle like a gate is removed or added) (Might not be necessary but w/e)

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Next up
seeing the strangely large amount of modding the game's been recieving, would it be a good effort to attempt to write a tutorial detailing how to add an enemy to the game?
ACTUAL teaser - a little bit of flavor using deprecated sfx
another quick quality-of-life change coming to 1.2 - a rework of the "loud sound" system
some transparency
PATREON ANNOUNCEMENT! PRIVATE DISCORD SERVER! patreon.com/nixliz
wow this elevator sucks
ive been trying not to spoil much of Spongebob Squarepants Treasure Hunt - The 2004 Patch (the update/sequel), but here's a peek at some familiar gameplay... IN HD!!!
innercruise teaser from twitter
overhauled campaign coming in 1.2! (teaser)
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