Over the next few weeks we will be focusing on the battle system. Its coming along well but so far we have only done about 1/3 of what we’d like to implement, Most of the backend framework is done but the fronted (GUI, HUD etc..) is in dire need of an upgrade. We currently only have the red heart battle system, though we’re planning add more heart type battles to the game and possibly one heart type for each boss.
Next up
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Have a good Boi
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
I did this on my 3DS ^^ #Kirby
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
Sonic and Shadow as Pokémons. #Fakemon
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