Woah, been awhile since I've really updated y'all on whats been going on. But enough yip yapping, you want the details of whats goin on.
Office is nearly done being remodeled
Apart from a few props, textures, and lighting, its basically nearly done. Won't be showing anything here on it but you can view the last posts on this page to see some snippets of it. (Also that last post, light switch is now a flashlight controlled by the mouse ;3 )
The overall structure for CD1 is done
The plans are laid out and fully finalized, so this is final and this is how the game will be when it comes time to show it off.
The minigames are gonna be more "fun"
Yip Demo still haunts me, the fact I released that is bewildering. Anyways the new minigames we have in mind are quite evil and sinister. Here's a sneaky peeky at one of these evil concepts.

Around 70% of the CD1 areas are completely conceptualized
What this means is basically, "We have this many areas appearances laid out in minecraft for translating into blender" once the office is done you may start seeing camera renders. Also FNaF Management Wanted is carrying this, download the mod its so peak.
I actually dont feel the need to rework a menu for the 1 yaptillionth time
Here is a fun "leak" I did of the CD1 WIP custom night screen in the official GSaF server (you should totally join btw). But the main menu and the very little thats done on the extras menu I am finally satisfied with. (Also no, there is no gameplay/AI yet. I just did this to do something different for a change)

Well that's all I got for now, there's obv concepts I haven't shown and other things but that's no fun if I showed all of it. So just give me a little longer and I will show something pretty swag. Any-who, toodles for now! - VeniaDev










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