Zombie - Unchanged
Pole Vaulter - 1-3
Buckethead - 1-6
Pharaoh - 1-8
Brickhead - 2-1
Screen Door - Unchanged
Football - Unchanged
Disco/Backup - Unchanged
Zombie - Unchanged
Pole Vaulter - 1-3
Buckethead - 1-6
Pharaoh - 1-8
Brickhead - 2-1
Screen Door - Unchanged
Football - Unchanged
Disco/Backup - Unchanged
this first map (a metrocop base) makes no sense for where barney's story in episode one left off but im gonna touch it up anyways
Decay Mode - Half-Life 2: Episode One
Composer: Kelly Bailey
Nectarium - Half-Life 2: Episode Two
Composer: Kelly Bailey
i also made it when i first started learning hammer so it has this cube full of ai_relationship entities that make every combine enemy friendly to the player instead of just enabling precriminal
yeah april fools update isnt happening
i tend to announce things before im sure if im even gonna actually do it, sorry
here was the planned changes
alright Anyways
These are like the only pictures i have from me playing the demo dude i seriously need the full game so bad
the starting area is also eerily similar to the beginning of human error , even though i made this before i knew about it
Dark Interval - Half-Life 2: Episode Two
Composer: Kelly Bailey
0 comments