Game
The clickerr 3

6 years ago

Currently on high development: Store


As you progress through the game, you definetly want to buy upgrades. It will streamline the progression.

This is currently on high development meaning that 90% of the time spent inside the project is dedicated to the store.



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After all this time, i finally made a multiple file saving system... darn this was fun to make

"Who is this? What is this? is it going to hurt me? They said it was safe, but i didn't believe them."

Meet Enerflow's New A.I assistant S.C.O.T.T.Y as he explains the inner workings of the EMO-API.

Hey there, It's the "Crt-filter guy" again, hehe. Here's a screenshot of something I've been working on. Of course, a clicker game isn't complete with a "simple" upgrading system. Tell me what you think about it if you can.

This is my upcomming project, i like to make clicker games but i can't draw AT ALL, so i resort to using effects, so now i'm wondering, does this actually feel like a CRT-monitor or is there something that has to change?

I've been thinking about a new Clickerr game, but with more focus on stuff like story and less on just hardcore clicking.

What is the new game? that new clickerR game...

Progress for Debug build: 35% complete Implementing:

-Upgrades(45%) -Scotty Interactions(10%)

-Audio effects (50% done already) -Main Menu Functionality (90%) To Implement:

-Day and Week counter

Don't forget that you're never alone! Though... he's not the most open "helper".

Got the time?

I went in, made some changes and darn, it looks so much better now.