
Currently working on a completely renewed inventory system and the translation system. Also heres a bit of a test to show you how's the game going (without the new inventory system). I focused mostly on programming but i gave the game a bit more visuals.
Next up
Ya like DK? They gonnagecha!
He got this new anime plot and shared it with a friend who was guarding a bar. Normal talk in a normal forest.
Another test, this time for creatures talking with each other. The world just feels a bit more whole now!
(audio from Pootis Engage)
I managed to fix Minecraft forge
I was testing the 1.20 version performance with 164 mods, including dynamic lights, and ended up running at 114 fps
The trick: put the mipmap level to 0, so the game doesn't go crazy building all texture "LODs"
You can't leave Sharkdwell without taking some goods to trade out there! š
⢠Algae Soup part of seafolk balanced diet. ⢠Musical Conchs you can listen to. ⢠Mechanical Legs used by sharks to walk on land.
Which one of these would you stock up on first? š
Still working on a big project I'll show off later this year (i hope so). Currently focused on object pickup improvements, action/sneak stuff, and a few AI new elements... welp, Engi didn't turn himself into a pickle, but a bear
Gig Crawler is part of the Steam Debut Festival!
Come wishlist us!
https://store.steampowered.com/app/3563000?utm_source=GameJolt&u⦠#steam #debutfestival #gamedev #indiedev #wishlist
Night of the Dancing Engineer became a mini horror game...
How my silly AI testings ends like this all the time?
Heya everybody!
I've been working on the final release since the beginning of the year and... the demo looks a lot simplier than i remember (it was the begin anyways).
So, here's a first watch to the menu, in front of a great world waiting to be explored!
A new game arose!
Today I finally released the demo for my new big game:
Frecuencia Roja (Red Frequency)!
I uploaded it to itchio, but when I have more time there's gonna be a release here too. For now:
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