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Lucas Oddyssey (Demo disponible, Windows)
3 years ago

Currently working on a completely renewed inventory system and the translation system. Also heres a bit of a test to show you how's the game going (without the new inventory system). I focused mostly on programming but i gave the game a bit more visuals.




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He got this new anime plot and shared it with a friend who was guarding a bar. Normal talk in a normal forest.

Another test, this time for creatures talking with each other. The world just feels a bit more whole now!

(audio from Pootis Engage)

Heya everybody!

I've been working on the final release since the beginning of the year and... the demo looks a lot simplier than i remember (it was the begin anyways).

So, here's a first watch to the menu, in front of a great world waiting to be explored!

Night of the Dancing Engineer became a mini horror game...

How my silly AI testings ends like this all the time?

πŸ“’ Akupara will be at PAX East THIS WEEK! πŸ₯³ Visit us at booths 15090-15091 to check out: πŸ—‘οΈ GIGASWORD by Studio Hybrid + 🏍️ Airframe Ultra by Videocult! See you at PAX, May 8-11! πŸŽ‰

Currently remaking one of my favourite Mario games: Super Mario Land! Gonna be a semi 3D (quite like New Super Mario Bros). If you're interested, be sure to follow for more info in the future!

Just wait a bit, for the rabbit bit ;)

https://gamejolt.com/games/superMarioLand_theComeback/767644

Skelejack jump animation

Ya like DK? They gonnagecha!

A new game arose!

Today I finally released the demo for my new big game:

Frecuencia Roja (Red Frequency)!

I uploaded it to itchio, but when I have more time there's gonna be a release here too. For now:

https://rabbitbitgames.itch.io/red-frequency

Tired of enemies shooting at you? Shoot BACK. But with a sword.

πŸŒ€ Your Wave Blade doesn’t play fair.

Try the Resonant Blade demo before it disappears tomorrow morning!

https://store.steampowered.com/app/2092270/Resonant_Blade/

#steamdemo #indiegame #scifi #metroidvania #pixelart

Once again, I was testing a new mechanic (valve/lever style) that makes the player need to manage it's time, and...

Uh oh! What's that at the end of the creepy dark hallway?