Game
E.M.A.
6 years ago

Currently working on EMA again. The main goal is to have the game at least done but not fully fleshed out by the end of 2020.


Currently working on EMA again. I have a new co-creator/playtester who's going to be helping me along the way. The main goal is to have the game at least done but not fully fleshed out by the end of 2020.

Meaning there may be bugs or small errors but it's playable and the story has an ending to it. It may not have voice over until the next year if at all and/or there may be things added in later like extra mini-games or "documents".

I honestly don't think it'll take all year but close to the end of the year is the goal.

So far I have pretty much the entire game mapped out (as in literally mapped out visually). I have a main concept for the story. I have a couple of mini-game mechanics. I have at least two important characters (including the MC) as well as bits of info or "lore" if you will, within the game.

I'll try to update more frequently and hopefully make this game good.



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Werehog transformation process. #sonicunleashed

Finished work on the emotions of a new character for the tank universe

Why walk when you can jump?

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

2d lighting experiment

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc