
Currently working on Mango Monstro, a #Gdevelop game inspired by the Geometry Monster tutorial. Custom artwork, game rules, and leaderboards, so you can challenge your friends... https://gamejolt.com/games/mangomonstro/786275
Next up
Mango Monstro is coming soon, an endless minigame to catch all the fruits and avoid the bombs (unless you have the melon shield, then you can earn bonus points for blowing them up)!
Made in GDevelop, coming to the web, Android and PC platforms soon.
I'm making a game! It's called Mango Monstro and should be done super soon... #gdevelop #allages #minigames
Mango Monstro now with a melon shield power-up to keep him safe from bombs! He can now safely explode bombs to increase your game score! #indiegames #gamedev #gameart #indiedev #minigame
Free phone wallpaper download from the #gameart I made today! https://monosynths.com/files/chroma.png #gamedev
New game made for the #gamedevjs Jam 2023: McGuffins in Time, an idle clicker on SPEED. Play the initial build free in your browser on Itch at https://monosynths.itch.io/mcguffins-in-time #indiedev #games #gdevelop
Mango Monstro info is here >>>
https://monosynths.com/2023/02/mango-monstro/
Alpha testing opens soon.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
I-Buki
Mio-Da!
Ibuki Mioda!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Why walk when you can jump?
0 comments