Game
Trading Card Maker

2 years ago

Custom "Charge Chips" or what you call them.


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Version 0.1.0 ● GJ TRADING CARD MAKER

It's a little scuffed.

it's easy to exploit MAGIC & OBJECT Cards, making them overpowered, will probably fix it in the future.

I've never seen such beautiful art before

lmao

Rewards & Albums

Headpat characters, reach milestones and get rewards. Max out a character and get their Ace card.

Old cards, example designs for people to go after.

Mood, Headpats & Profiles

On the characters screen you'll be able to visit each character. where you'll be able to interact with them. (unless they're in a bad mood)

Character Rooms

If you want to interact with the characters, you'll have to click on them.

I've made 36 cards for the Kuno Deck. A deck can max have 40 cards.

I've been play testing a little. It feels good, and it looks good.

I'll update the game page with more info about the card game, the rules & stuff late, now it's time for bed~

I'm just cool like that

The "Kuno Deck" is complete!

Now, I'm gonna make "Booster packs" with characters from Headpat Simulator 2, for example. (if the creators featured are alright with it)

What's next, maybe a Game Jolt Deck? with our favorite frog & everything

Regarding the encounter system/scene thing I've been working on for the Tall Hayami, I'm thinking of scraping it (or at least not use it fully).

I'll be honest and say the system I made for the scene/encounter is a mess to work with and that sucks