Game
One Night at Flumpty's 4 Fan-Made

5 years ago

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Devlog
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀--The office and its vents--


So I'm making a post about the vents in the office that you probably already saw in here. So I'm just gonna cut it short that the vents are not gonna have a mechanic in this game for any characters.
You might be asking why?
Well because back when I was making some concepts about the game, I thought that it would've been really cool to add the vents to the game (or in other words implement the vents to the office) but as the progress went on, when the rooms, the menu for the game, the characters, well pretty much everything was being drawn, I started to over think that the game would be even more harder for the player to play the game since there was already to many character that the player would have to pay attention to for example Eyesaur and its speed (and aggressiveness), Mr. Bugs and his audio lure mechanic, The Owl and his immunity to the lasers, Julaino and his power to break the cameras, The Dealer who makes the player collect his coins, Yolk Face and his annoying behavior to jump to the cameras, so you already know that this is way to much for the player to handle and if I would add the vents mechanic to this game then it's just gonna be a complete disaster. But thanks to my pc diying on me (by having it's hard drive burning to a crisp a year ago) I can't really remove the vents from the office because I already lost the files for the office when the hard drive burned down.
So I guess you could say that the vents are gonna be just a little Easter egg of some sort to a weird story of "how I didn't add the mechanic about something to do with the vents to the game".

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