New Features
The encounter report genereator was improved in many ways, and now also creates more detailed reports in cases of failure. All the reports are meaningful and contain hints on use of equipment, spells and artefacts.
The game now sports a proper intro, loading screens and a game over screen. The end credits remain the same, but do restart to game menu instead of leaving the game in responseless state. They are also automatically copied to the clipboard.
New content, 40 new gang types, monster types, encounter types, quests, troubles and location sites. Also, there is now more content and variety in the story generator. Some inconsistencies and many language issues were also fixed.
The potions section of the shop has been renamed to spells, and now also includes all global effects and additional global modifiers for the spells themselves. This should also make things less confusing when the spell list is empty.
The shop now requires you to Hire an ally, clicking on them will only select them, so you can still change your mind. If the ally is unavailable for some reason, the Hire button will be grayed but you can still click it to find out more.
In the shop, spells section, the Uninitiated button now allows you to click on it and get a tip on who may or may not use the spells.
The popup menu has icons for some items, and color circles for the reporters. When an item in the menu is grayed it may still be clicked, which usually brings up some explanation on why it is inactive.
The reporters may now be viewed even when off-screen, using the popup menu. Their card now properly reflects their current state of affairs, such as Recovering when in hospital or therapy, En route when returning to office, Taking a break when outside for coffee etc.
The equipment in Upgrade Shop may now be right-clicked to bring up the description card.
The case files & reporter stories may now be scrolled like other windows.
When an equipment is disabled due to any of the encounter’s attributes, this is now better explained in the shop. For example, “protected” attribute comes with “Protected from mundane weapons” line explaining why those items are disabled.
The artefacts & tomes are more powerful now, but also more expensive.
All locations now have their photos displayed when events pop up.
The reporters may now also be equipped while still in the office.
The scoring system is now final, with dots gained or lost under certain circumstances (that part of manual still needs to be updated). Each dot will multiply the final score by 1.1. The current number of dots is displayed in the center of the status bar, however the manner of display is still likely to change.
Editor’s Edition now has its own separate high score board, which is now in beta-test phase, and will be reset upon the game’s final release. The new scoreboard link can be foud here: http://sinistersystems.com/dceehiscore
The reporter names and descriptions can now be modified.
All popup windows/cards now have a close icon, and while a popup window is displayed, the time stops. This will prevent sudden encounters and similar while reading something.
While the time is stopped, whether because of a popup, an encounter or any other reason, the clock on the status bar will flash. Changing the game screen, bringing up the popup menu or any other popup view will close all other popups.
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