We're starting this week strong, hiding has been implemented! Don't mind the awful animation I'll probably figure out how to add custom ones later!
The good news is the very basics of the game are done. You can run around and avoid the enemy which has its own pathfinding AI (albeit it is a very minimal AI right now)
and of course, pick up and interact with items!
You can hide from the enemy and if it sees you hiding, he'll catch you.
So basically from here on out I will be adding unique tools and mechanics to the game. Trust me this is where it gets interesting >:)
I'll probably not show any of these until release, but I'll still try to show something interesting for the daily devlogs.
( I also managed to fix a bug with the tablet and flashlight bugging out but that's not important :D )
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