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Game
Codename Purgatory
1 year ago

Daily Devlog #5

Hiding Mechanic


We're starting this week strong, hiding has been implemented! Don't mind the awful animation I'll probably figure out how to add custom ones later!

The good news is the very basics of the game are done. You can run around and avoid the enemy which has its own pathfinding AI (albeit it is a very minimal AI right now)

and of course, pick up and interact with items!

You can hide from the enemy and if it sees you hiding, he'll catch you.

So basically from here on out I will be adding unique tools and mechanics to the game. Trust me this is where it gets interesting >:)

I'll probably not show any of these until release, but I'll still try to show something interesting for the daily devlogs.

( I also managed to fix a bug with the tablet and flashlight bugging out but that's not important :D )



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Next up

If you're wondering why I haven't posted any devlogs lately, its because I'm finishing up the reveal trailer. After which the development of the game will continue again :)

no way man 😭😭😭😭

My TJOC model pack is now officially released! (Read below for tips BEFORE you download them)

Livestreaming The New MaxModeList Update!

It would be better if you could watch me on Twitch as I'm trying to get partnership!

Twitch: https://www.twitch.tv/perrigatelive

Youtube: https://youtube.com/live/2-B3Gjm5JTo?feature=share

Next Week at Freddy's is done.

Look out for the release trailer coming very soon.

Merry Christmas 🎄

Daily Devlog #9

Making The Environments And Animation

Nightmare Chica WIP | Design by @/thewebsurfer97

Daily Devlog #7