Out of the 7 plotpoints, 2 are already fully implemented , is not what i expected but today i fixed a lot of bugs i found, i believe that there is almost no bug still left in the game, and i left everything ready for fast plotpoint implementation
Also today i finished the Fight and Rescue Options, which let you attack soldiers for food or Rescue and recruit lost civilians, these events are scripted but the outcome is generated by complex math, so complex that let’s just say is random
plus i added 2 new conditional endings, or “Game over”s if you prefer, if your troops hate you or if they starve to death, you lose, have fun with those endings
Also, in the original draft you would lose troop morale if water or food were below a certain level, i removed this (in a sense), now if your food or water is 0, you will start losing troop morale
This is a hard week but i’m still making progress, please expect the full game release here in the near future
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