DAILY SOBRIS:HM NEWS!!!
>fixed moar bugz related wit hda gamejolt screen, and stuff like it not appearing for some cases (idk what they were), now updated to SOBRIS:HM v1.172
>fixed username-only stuff!!
im so proud of mysefl 4 makin so muc progress...
Next up
umm heres what sf's debug menu looks lik btw
G makes u invincible
U unlockz all chars and secrets i think
R has 4 diff tiers, 0 is no passive regen and 1-4 is regen but increasingly faster rate
T lets you go 2 any boss with any char
I is obvious...
umm been trying to think of how am gonna make it so u guys can achieve trophies ingame.... (i barely hav any coding experience aside from observing sf's code ;-;
made sum concpt art :P (ik the gamejolt screen thing is bland but ill add som mor 2 it when it actually releases)
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Just a Pico sprite
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
I-Buki
Mio-Da!
Ibuki Mioda!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
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