
Next up
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
PvZ: City Invasion (Beta) - Level 1-2 Demo video (with mixed languages cause multiple language support is still a wip) Join PvZ CI's Discord server: discord.gg/tBD3hnCpT4
Happy Pride Month to community! ;pp
FNaS 4-0-4 hitting Games For Fans
SOSORRY! Miku
I just think this design is soooo cute
I know I've neglected this a bit, but i'm getting back to the project. My right-hand man (@NowhereBunny
) has been rather inactive lately. New office WIP models and textures: @MarineBlue ![]()
This is a somewhat funny recording made during the Jack-In-The-Box Zombie tests.
Polishing the Horde & Reworking the Basics
















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