2 years ago

Darnell




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PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.

a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare

PvZ: City Invasion (Beta) - Level 1-2 Demo video (with mixed languages cause multiple language support is still a wip) Join PvZ CI's Discord server: discord.gg/tBD3hnCpT4

Happy Pride Month to community! ;pp

FNaS 4-0-4 hitting Games For Fans

SOSORRY! Miku

I just think this design is soooo cute

I know I've neglected this a bit, but i'm getting back to the project. My right-hand man (@NowhereBunny ) has been rather inactive lately. New office WIP models and textures: @MarineBlue

This is a somewhat funny recording made during the Jack-In-The-Box Zombie tests.

Finished illustration !

It's a commission for a client that organize a convention, it will be printed on some sweatshirts

(and I'm now just realizing that it means that I may see people walking in the street with my design someday???? )

Polishing the Horde & Reworking the Basics