3 years ago

Dave.EXE V3.0 Released / Vex Clock News


Howdy! Quite some time has past since I've posted a real game post of some sort, so I thought I'd fill you in on what's going on and the two big milestones that have been hit as of recent!

Yesterday I dropped the Dave.EXE V3.0 update, which is now considered the halfway point in the game's development! Yayyy, progress! It's a pretty sizeable update that boasts a ton of content to explore, such as a new location with four maps, four new common enemies, four new random events, a new quest giver, bunch of new cosmetics and plenty of changes, fixes and enemy/event reworks.

Check out the trailer: https://www.youtube.com/watch?v=8fAqcjrBNUw

Now that I'm done and dusted with this update (apart from the small patch that'll be dropping this week), I'll finally be moving back onto Vex Clock development. No more distractions! Here's some good news though. Around a month or so back, the game reached 250+ wishlists on Steam! *clap, clap, clap* Makes me so happy to hear folks are excited for this game. To be honest, it makes me really nervous. Really wanna make this game the best it can possibly be. It's not often I build story focused non-horror experiences, but I really hope it turns out well. Thank you for all your support and kind words of encouragement during it's development.

vex_clock_250_wishlists.png

And that's a wrap. Unfortunately I spent almost four months working on that Dave.EXE update, so I kinda feel awful I'm taking so long to get stuff done, but I couldn't drop it until I was 100% happy with it. Now I should be able to put my full focus on Vex Clock for the next couple of months and hopefully not get distracted anymore with side projects for a wee bit. Thank you for reading and I'll see y'all later!

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