Hello all and welcome to ADVENTURE JAM 2015! I’ll be your blog host, Resulka, or Nat. Lead Creative Designer at ReVenture Games.
Our beginning of Jam has gone well, We have the entire Design Plan all sorted out and divided up the work… Not so equally but we’ll talk about the choices that have lead to the majority of work sitting in my lap.
So outside of the Jam we’re currently developing our first full lenght -hopefully commercial game. In doing so I decided to utilize my long forgotten 3D skills and with the use of Mixamo services built a nice little prototype. and it’s very nice indeed… However in AGS it lags and we’re filling up our GIT storage for it with every scene added. So we’re moving to Unity and making it a fully 3d experience. So I needed more experience in making 3D Characters and environments. Hence our choice to making Live Long the Cat King with pre-rendered assets. So I can get all my standard workflows down and practiced before I start optimizing them for Unity.
At the moment I’m building the characters in a combination of Mixamo Fuse, Marvelous Designer and 3Ds Max.
Here’s some screenshots of The first day of Development…
There’s a couple more sisters to design and their mother to design. When they’re done, I’ll be building the rooms and then it’s render city!
I’ll be back tomorrow with more stuff to show!
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