Game
Ninjas must die
9 years ago

Day 1-The Jam


So this little game here is the product of a One Hour Game Jam event. The theme for the event was “Waves”. I looked at this a little differently than what might have been more obvious, I thought of it as waves of enemies.

So I made what would be versions 0.1.0. I am actually proud of what I was able to do in just one(really two) hours. It is not pretty but I did get in my opinion a MVP(Minimal Viable Product) or in basic terms, something playable. I was able to get some feedback and I went ahead and made some changes, but more on that in the next Devlog. :)



0 comments

Loading...

Next up

We are under attack!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Have a good Boi

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack