Game
Rogue Cadet
9 years ago

Day 123


Day 123: Today, I spent the entire day on this freaking collider automation. I now officially hate meshes generation and vertice orders. Like seriously There’s no logic in those meshes. It’s late and I’m grumpy so I’d like to keep it short.

Daily interesting stuff:

Tasks done:

  • Rewrote the collider importer. It’s the piece of code that automatically place colliders on the walls of the rooms. Like I said before, it worked great with the previous tileset. But now it’s fucked up. Apparently having different tiles change the order of the triangles of the mesh. And it defies logic. At first glance you might think it goes from left to right line by line. But it doesn’t! Sometimes it switches on the line below, sometimes it goes back, sometimes it skips tiles. That was enraging! So I tried a LOT of things to get it working back. In the end I had to change my method altogether. Instead of checking the vertices for “holes”, I check each triangle and see if it fits in a collider. If it does I expand the collider, if it doesn’t, I create a new one. I had to separate colliders into one tile height lines. Because if I make colliders with boxes. Colliders are then packed into a list ordered in a dictionary. And their height is the key of the dictionary. So for each triangle, I have to search among a very limited set of existing colliders. But I’m sure you’re thinking “hang on! Wouldn’t that make a lot more colliders than necessary?”. And you’re right. But I work with abstract collider info (just x, y, w, h) so before making box colliders, I merge the colliders when I can. In the end it works as well as the previous importer, but with weird meshes. It might be tad slower, but that’s not done in run time anyway, so it doesn’t matter. Oh and of course my exit automation code is broken. I’ll do that tomorrow as well…

  • Tried the new 256*256 tileset. I didn’t had enough time to do many things. But I noticed a few problems. There’s a depth illusion problem. And I think the walls are too big. With them taking 4 tiles on the border and a minimum of 8*8 for interior obstacles, it’s too much. But It might be interesting to try it with enemies to see of this reduced space doesn’t actually better the gameplay.



0 comments

Loading...

Next up

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Just a Pico sprite

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

not the greatest house, but it's a house! :D

2d lighting experiment

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

I made a small jungle house.