Game
Rogue Cadet
8 years ago

Day 124


Day 142: Today I had trouble to work. Like it was really harder than usual. And I was angry too. But I had no idea why, and that made me even more angry. I still got two “big” tasks done, so I guess it’s not that bad.

Daily interesting stuff:

Tasks done:

  • The cat we’re keeping (and that’s a real pain in the ass) peed on the bed of my roommate. Ad he was already late, I decided to be nice (for once) and deal with it. So I went to buy some white vinegar and sodium bicarbonate. And then I cleaned the mattress as well as I could. That took some time. Time I wasn’t developing. But I guess that’s life.
    Talked to a friend about suicide, depression, and the importance of seeing a psychiatrist in those cases. It wasn’t directly, but in a group chat. Since he shows signs of depression, I thought it was important to take the time to talk with him. I linked to various videos on the subject. It’s the same videos that completely changed my opinion on those subjects. Ok this might not be related to the project, but I thought this was an important part of my day.

  • Implemented something to remind player of the long term goals. One of the important things in the feedback I received on Rogue Cadet, was the incomprehension of the long term goals. So I had to remind it periodically. I also stated it in the intro cutscene. But today, what I did was that I replaced the loading screen. Before, it showed the default inputs buttons. But I think that’s not useful anymore since the rebinding is quick and easy. So instead it shows an icon for each boss to defeat. When a boss is defeated, a big red cross is put on the icon. I’m not super happy with the design of this screen. I tried many things, but I still find it ugly. It’s frustrating to see things that could be great and realize I don’t have the skills to make it happen. I even tried to make a “frame”, but it wasn’t coherent with the rest so I ditched this idea.

  • Did a thing when you beat a boss. I wanted a real cutscene. But then again, I have close to zero assets. So instead I opened the loading screen and did a small animation where the red cross (that shows the boss is dead) appears in a fade-in. It’s simple, and I think it’s ok. It wasn’t that easy to do. The loading screen was made to be… a loading screen. So I had trouble adapting it to be easily opened and closed. I think that I found it hard because I had trouble getting focused. It’s true that if you wander through the internet for 5 min every 10 minutes the wok time gets subsequently longer…



0 comments

Loading...

Next up

We are under attack!

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Shadow The Hedgehog X pixel art

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Cash Banooca

Double Rainbow!!!

Annie of the stars

Daldos Gameplay