Game
Rogue Cadet
8 years ago

Day 143


Day 143: Today was productive I guess. It’s hard to say, since I finished early. But I think I made a lot of things. I guess I’ll know more based on the length of today’s log. Oh hey, also big news, I started playing an MMO. I don’t do that usually, but my roommate started one that I like so, I thought I should give it a try. Even if I still hate the subscription based model.

Daily interesting stuff:

Tasks done:

  • Improved the end game cutscene. At first I wanted to do a complete overhaul and make it look like the start cut scene. But I launched it, and honestly I like how it is. I found it funny enough. So I just made some debugging and improvements. I changed one or two sentences and made better fade in/out animation timing. It works well.

  • Did a big spell check on all the game. I used some online tools to do this. And painfully copy pasted texts back and forth. I found a lot of things that went wrong, so I guess it was an important task. I’m pretty sure there’s still a lot of problems. But hell that’s what a beta version is for no?

  • Played the game. But really played it, from the beginning and in build mode. I’m seeing a lot of problems. I played around half an hour before being too bored to continue. Maybe it’s just because I know the game perfectly. Or it’s just because my game is boring. I noticed so many things, and I tried to write it all down. After that I end up with a long trello todo list.

  • Fixed a bug where the start button wouldn’t close the pause menu. That was a real problem since it could prevent you from doing anything in the game except from “alt-F4” it. I was a stupid problem too. Yesterday, I had a problem where when the most wanted screen would pop, you had to press start to continue. But that also put the game in pause. So I stupidly added to the pause open condition that it can’t work if the time scale is at 0. What I didn’t knew was that it also prevent the pause menu to be closed. So I just moved the condition to be on the opening only.

  • Did a few misc improvement. Those were the things I noted from my game testing session. I didn’t made any game balance change yet though. Ok I still have a few lines left for today’s log so here’s a list of those improvements:

    • Longer splash screen. It put it to five seconds instead of two.

    • Tried to have a better logo. But the Unity default system just stretches it and it looks awful because I don’t a have a high resolution logo :(

    • Added sounds in the setting menu, and in general checked that each selectable element made a sound when selected.

    • Saved the current scene when in the tutorial. If not if you quit during the tuto, you would have to go through the intro cut scene again.

    • Put an invincible turret in the tutorial. It’s to avoid the bug that if you kill all the enemies without dying, you’re blocked.

    • Replaced the word “enter” by “space” in the texts that says the key to continue the game. I did that because enter doesn’t continue the game but space does.

    • Fixed the “unlocked stamp” on the achievement UI. I just listened to the right event and made the appropriate change.



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