Day 162: Today, I’m finally back. It took much longer than expected. But I finally passed all the tests. I had good feedback, and now I’m waiting for a final answers. So finger crossed. I won’t lie, getting back to work on this project was difficult, especially since I worked all week end on something else… But I still got some stuff done.
Daily interesting stuff:
Reddit post about mp3 going patent free. That’s pretty cool. I don’t have many links to share yet. I have to get back into the habit of filtering and remembering what I read. Sorry.
Tasks done:
Looked at the bugs I noted during the showcase. I can’t remember half of what I meant… There’s a lot of stuff that aren’t even bugs. But I’m just glad I didn’t lose the paper where I noted those.
Added some trello cards. I added what I remember from the show case. Stuff like talking to people, fixing bugs, preparing the mailing list, etc…
Went over the slack channel to notify the artist I’m working with that I’m back full time on the project. That’s when I realized he sent some assets. I wasn’t notified and so I didn’t respond until today… But now I should have everything I need to finish the game.
Tried to fix the tileset. There’s a problem with the perspective of some wall corners. But hey surprise I’m no artist, and I only made it worse. The only thing that I kinda managed to do is to add some shadows. It’s just a transparency gradient tile that I put on a different layer in the Tiled map. But even this doesn’t work really well. It looks a bit weird. Oh and I cut and rearranged the tileset to make it easier to use.
Tested the new tileset in Tiled. It looks ok. Then I imported it to Unity, and tested it with a ship. It’s not perfect, but it’s definitely an improvement from the current tileset. So now, I have to modify all the rooms (and there’s a bunch of them) to use the new tileset. Oh and the two tileset have nothing in common so it’s a 100% manual work…
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