Game
Rogue Cadet
9 years ago

Day 162


Day 162: Today, I’m finally back. It took much longer than expected. But I finally passed all the tests. I had good feedback, and now I’m waiting for a final answers. So finger crossed. I won’t lie, getting back to work on this project was difficult, especially since I worked all week end on something else… But I still got some stuff done.

Daily interesting stuff:

Tasks done:

  • Looked at the bugs I noted during the showcase. I can’t remember half of what I meant… There’s a lot of stuff that aren’t even bugs. But I’m just glad I didn’t lose the paper where I noted those.

  • Added some trello cards. I added what I remember from the show case. Stuff like talking to people, fixing bugs, preparing the mailing list, etc…

  • Went over the slack channel to notify the artist I’m working with that I’m back full time on the project. That’s when I realized he sent some assets. I wasn’t notified and so I didn’t respond until today… But now I should have everything I need to finish the game.

  • Tried to fix the tileset. There’s a problem with the perspective of some wall corners. But hey surprise I’m no artist, and I only made it worse. The only thing that I kinda managed to do is to add some shadows. It’s just a transparency gradient tile that I put on a different layer in the Tiled map. But even this doesn’t work really well. It looks a bit weird. Oh and I cut and rearranged the tileset to make it easier to use.

  • Tested the new tileset in Tiled. It looks ok. Then I imported it to Unity, and tested it with a ship. It’s not perfect, but it’s definitely an improvement from the current tileset. So now, I have to modify all the rooms (and there’s a bunch of them) to use the new tileset. Oh and the two tileset have nothing in common so it’s a 100% manual work…



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