Day 166: Today, I realized that I’m super late. And no it doesn’t mean I wear a cape. It’s just that I really really want to release the game in may. And there’s only one week and a half left… And I think it’ll take one week to finish replacing the old tileset. Seriously this takes so much time… So I’m going to try very hard. I only have to replace the room tileset, the player ships, fix a few bugs and make the communication for the release… Erg, this is going to be short… Oh and today, I also just made maps. One room after another. I made a lot of them, but still not enough. I’m at like 80 rooms out of 175…
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Bandana Dee the Dream Friend
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
2d lighting experiment
it happens
Only true badasses may pass! #conceptart #art #gamedesign
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669
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