Day 167: Today, I didn’t get the job as in the graduate program at Ubisoft… HOWEVER, they offered liked my implication and offered me a six month contract as a junior game programmer. So basically the same job but for six month instead of two years. So yeah, I’m pretty happy. I have a job! Unfortunately that new hindered my work productivity for today. But I’m still determined to launch on the 31st. I only did 17 maps today, while I wanted to do 33… And I finished with the labyrinth. What an horror to do. Adapting that from one-tile walls to two-tiles walls was a pain.
https://www.reddit.com/r/gamedev/comments/6chu7y/how_hard_is_it_for_an_indie_game_to_sell_copies/
Next up
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
The whole squad is here!
Interested? Follow me!
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
it happens
Path of Kami, running around the shrine area
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
NEW AWP DESIGN !
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