Day 171: Today is Saturday… And I’m still working. BUT, I’m finally done with the asset integration. I’m not sure, but I think it was the most boring thing I ever had to do. But yeah, the game looks cooler now. So It was worth it (I think). I might work tomorrow if I can get my head around it. Because I’m still super late. I have a ton of small stuff to do AND I have to make a new trailer. After all it would be a shame to have some brand new graphics and still show the old ones in the trailer. I’m still keeping the structure of it though. And now, on to Factorio. I have some electrical engines to automate.
Next up
art comission.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
I was bored, so... ManutKat.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Microsoft Windows XP Unprofessional (windows logo prototype)
not the greatest house, but it's a house! :D
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some Shadow boss fight gameplay 👾
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