Day 171: Today is Saturday… And I’m still working. BUT, I’m finally done with the asset integration. I’m not sure, but I think it was the most boring thing I ever had to do. But yeah, the game looks cooler now. So It was worth it (I think). I might work tomorrow if I can get my head around it. Because I’m still super late. I have a ton of small stuff to do AND I have to make a new trailer. After all it would be a shame to have some brand new graphics and still show the old ones in the trailer. I’m still keeping the structure of it though. And now, on to Factorio. I have some electrical engines to automate.
Next up
Chiaki Nanami!
Fan art for Foolish I'm feeling kinda better so I drew this
Just a Pico sprite
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Alone Together....
Levels' maps.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!










0 comments