Game
Rogue Cadet
7 years ago

Day 174


Day 174: Today was (normally) the last day I’ll open this project. I have a final build. Every changes has been committed. There’s still some bugs left I’m sure, but I couldn’t find them. And sadly I don’t think anyone will play the game as much as I did. So I don’t expect any bug report.

Tasks done:

  • Made a new trailer. This was long and tedious. Fortunately I had all the project files from the last trailer. And I decided to keep exactly the same structure. So all I had to do is to record new game clips to match the new graphics. And replace the old clips in the trailer. Even just that took me most of the day. It’s quite tricky to get the right recordings. I wanted to have clips that begins with the ships taking a hit and and with another. AND it needs to be a fixed amount of time (2 -3 sec). So hard to do. I did some special builds to help me, stuff like not opening the pause menu, changing the start room, a cheat button the deactivate the hitbox, etc…

  • Fixed a bug where the hitbox showed was not the right one. It was because the hitbox line was calculated at start, so it could potentially be before the hitbox was adapted with the upgrades. I just had to delay it a bit, and it worked well.

  • Fixed a bug where the enemies could go outside. It turned out that the enemies could go through the exit block. I just forgot to set the blocks to the wall layer oops…

  • Thought the hitboxes were weird. So I decided to check the ship’s stats. I ended up seeing a lot of mistakes. So I tuned them a bit. I hope I didn’t mess up anything.

  • Fixed a bug where the pause menu would pop when you start the game. That was due to a simple boolean not set properly.

  • Fixed a bug with the random power. It turned out that if you tried to use it while in cooldown, then your mana would be immediately depleted. A sad story of a method called when not to and coroutines being stacked…

  • Finally made the final builds. I did that 3 times and fixed the bugs above before being happy with it. I have all that I need for the launch tomorrow. I wanted to go to the restaurant to celebrate, but I don’t have much money left in my account… But hell now that I think about it, fuck it, I don’t want to postpone it. It’s my first complete “commercial” grade game. I should feel proud. I finally did it! I guess I’ll feel it when I’ll upload the build on itch and send the notification emails…



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