Game
Super Tetromino!
9 years ago

DAY 2 || BASIC (UNROTATED) SHAPES DONE


The game now has full collision support for all basic shapes. Also I added support for drawing cubes into the engine.

This will allow me to draw a cube, which has one symbol on each side.
Each symbol indicates the next shape that will be spawned.
I know that there are 7 shapes, so one shape will be interchanged if the 7th is next.

Also I added “sliding” support.

Also I fixed the weird collision error I showed in the last update.
Here is what the game currently looks like:

5d0b35f25eaf7.gif

In the top left you can see the indicator cube I was talking about.
Atm its rocking around based on time and the cosine and sine functions. It still has the “hbox” (hitbox) texture as a placeholder on it.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Bandana Dee the Dream Friend

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Shadow The Hedgehog X pixel art

Just a Pico sprite

Werehog transformation process. #sonicunleashed

Family band complete!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Why walk when you can jump?