The game now has full collision support for all basic shapes. Also I added support for drawing cubes into the engine.
This will allow me to draw a cube, which has one symbol on each side.
Each symbol indicates the next shape that will be spawned.
I know that there are 7 shapes, so one shape will be interchanged if the 7th is next.
Also I added “sliding” support.
Also I fixed the weird collision error I showed in the last update.
Here is what the game currently looks like:
In the top left you can see the indicator cube I was talking about.
Atm its rocking around based on time and the cosine and sine functions. It still has the “hbox” (hitbox) texture as a placeholder on it.
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