Game
Super Tetromino!
9 years ago

DAY 2 || BASIC (UNROTATED) SHAPES DONE


The game now has full collision support for all basic shapes. Also I added support for drawing cubes into the engine.

This will allow me to draw a cube, which has one symbol on each side.
Each symbol indicates the next shape that will be spawned.
I know that there are 7 shapes, so one shape will be interchanged if the 7th is next.

Also I added “sliding” support.

Also I fixed the weird collision error I showed in the last update.
Here is what the game currently looks like:

5d0b35f25eaf7.gif

In the top left you can see the indicator cube I was talking about.
Atm its rocking around based on time and the cosine and sine functions. It still has the “hbox” (hitbox) texture as a placeholder on it.



0 comments

Loading...

Next up

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Have a good Boi

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

What you all think

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

a drawing I did because I was bored😪. But I love how it turned out.😊

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

brung back my old oc plus a new one

...they don`t have names yet tho

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/