Game
Super Tetromino!
9 years ago

DAY 2 || BASIC (UNROTATED) SHAPES DONE


The game now has full collision support for all basic shapes. Also I added support for drawing cubes into the engine.

This will allow me to draw a cube, which has one symbol on each side.
Each symbol indicates the next shape that will be spawned.
I know that there are 7 shapes, so one shape will be interchanged if the 7th is next.

Also I added “sliding” support.

Also I fixed the weird collision error I showed in the last update.
Here is what the game currently looks like:

5d0b35f25eaf7.gif

In the top left you can see the indicator cube I was talking about.
Atm its rocking around based on time and the cosine and sine functions. It still has the “hbox” (hitbox) texture as a placeholder on it.



0 comments

Loading...

Next up

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Family band complete!

What you all think

Strange Umbrella

Finished work on the emotions of a new character for the tank universe

Showing off player 2 😎

What do you think?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

it happens

Some Shadow boss fight gameplay 👾