Game
Super Tetromino!
9 years ago

DAY 2 || BASIC (UNROTATED) SHAPES DONE


The game now has full collision support for all basic shapes. Also I added support for drawing cubes into the engine.

This will allow me to draw a cube, which has one symbol on each side.
Each symbol indicates the next shape that will be spawned.
I know that there are 7 shapes, so one shape will be interchanged if the 7th is next.

Also I added β€œsliding” support.

Also I fixed the weird collision error I showed in the last update.
Here is what the game currently looks like:

5d0b35f25eaf7.gif

In the top left you can see the indicator cube I was talking about.
Atm its rocking around based on time and the cosine and sine functions. It still has the β€œhbox” (hitbox) texture as a placeholder on it.



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We're an eletro duo based in Seoul πŸ‡°πŸ‡· Heavily influenced by the 90s.

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