Game
Wizard Tower
11 years ago

Day 3


Alright, we have a map randomizer, working controls, aStar, two different simple AI’s based on it. Sure we’ll call that 0.3. Road map to awsomeness:

0.4: Changing levels
0.5: Boss battle
0.6: Better drawings
0.7: Sound
0.8: Tidy everything up, more AI’s and extras
0.9: Shrink as small as possible and fit as much extra in as possible
1.0: Success!



0 comments

Loading...

Next up

art comission.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Showing off player 2 😎

What do you think?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

a drawing I did because I was bored😪. But I love how it turned out.😊

Regional Bulbasaur. #Pokemon

not the greatest house, but it's a house! :D