Game
Brilliance: An interstellar journey
11 years ago

Day 3


It’s day three of #adventurejam, and I have the first half of the game done!

Of course, that doesn’t include fleshing out the story with any optional content. If all I get done is the primary storyline, at least it will be playable when the jam ends.

The “LucasArts philosophy” of adventure games says the player should never die or reach a dead-end. For playing long games, I really appreciate this choice. For short gamejam games, I understand using dead-ends as a narrative device, because the game’s length might only be 10 minutes maximum. Forcing a player to replay that 10 minutes isn’t too egregious as to be unfair. My game will include some of these dead-ends as part of the narrative.

I’m going to try to make those pathways very short, and incredibly apparent.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

The whole squad is here!

Interested? Follow me!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Why walk when you can jump?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Explosive domino effect

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

I made a small jungle house.