Game
Brilliance: An interstellar journey
11 years ago

Day 3


It’s day three of #adventurejam, and I have the first half of the game done!

Of course, that doesn’t include fleshing out the story with any optional content. If all I get done is the primary storyline, at least it will be playable when the jam ends.

The “LucasArts philosophy” of adventure games says the player should never die or reach a dead-end. For playing long games, I really appreciate this choice. For short gamejam games, I understand using dead-ends as a narrative device, because the game’s length might only be 10 minutes maximum. Forcing a player to replay that 10 minutes isn’t too egregious as to be unfair. My game will include some of these dead-ends as part of the narrative.

I’m going to try to make those pathways very short, and incredibly apparent.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Chiaki Nanami!

Shadow The Hedgehog X pixel art

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

I was bored, so... ManutKat.

The whole squad is here!

Interested? Follow me!

Strange Umbrella

Update 2.627

New challenges & new effects!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?