Game
Brilliance: An interstellar journey
11 years ago

Day 3


It’s day three of #adventurejam, and I have the first half of the game done!

Of course, that doesn’t include fleshing out the story with any optional content. If all I get done is the primary storyline, at least it will be playable when the jam ends.

The “LucasArts philosophy” of adventure games says the player should never die or reach a dead-end. For playing long games, I really appreciate this choice. For short gamejam games, I understand using dead-ends as a narrative device, because the game’s length might only be 10 minutes maximum. Forcing a player to replay that 10 minutes isn’t too egregious as to be unfair. My game will include some of these dead-ends as part of the narrative.

I’m going to try to make those pathways very short, and incredibly apparent.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

I was bored, so... ManutKat.

I-Buki

Mio-Da!

Ibuki Mioda!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Microsoft Windows XP Unprofessional (windows logo prototype)

Shuiro Haname. #Commission

Commission for @ShuHaname

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Alone Together....

not the greatest house, but it's a house! :D

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.