Game
Brilliance: An interstellar journey
11 years ago

Day 3


It’s day three of #adventurejam, and I have the first half of the game done!

Of course, that doesn’t include fleshing out the story with any optional content. If all I get done is the primary storyline, at least it will be playable when the jam ends.

The “LucasArts philosophy” of adventure games says the player should never die or reach a dead-end. For playing long games, I really appreciate this choice. For short gamejam games, I understand using dead-ends as a narrative device, because the game’s length might only be 10 minutes maximum. Forcing a player to replay that 10 minutes isn’t too egregious as to be unfair. My game will include some of these dead-ends as part of the narrative.

I’m going to try to make those pathways very short, and incredibly apparent.



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Have a good Boi

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Respect (Only TLOZ Players Will Understand)

Super Sonic Pixel art.