Game
Pure Space
9 years ago

day 3


Finished implementing the ability for tiles to be moved, which then allowed the creation of the nice bridge swaying effect seen in the posted gif.

5d0b3559cd2fc.gif

Also made two enemies.
The little red ‘a’ spawns every so often at the peripheries of your vision, but is also the weakest inhabitant of purespace, moving only one tile at a time and doing minimal damage.

The green ‘m’ inflicts the ‘Conway’s game of life’ ruleset on the surrounding tiles, warping the terrain. Currently this seems like it may be more of an annoyance than an interesting challenge, though I’m hoping with the introduction of more varied weaponry this will change.

For the next update I’m planning on adding more enemies as well as laying the foundations for an item system.

1


0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So

i may or may not make an full art of some person or i may just leave this like that-

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Fan art for Foolish I'm feeling kinda better so I drew this

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Update 2.627

New challenges & new effects!

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

Only true badasses may pass! #conceptart #art #gamedesign

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100