The pre-alpha’s almost here!
I added delays after getting hit, abilities now disappear after colliding with something, and there’s a base for both players to protect. It’s not shown in the gif, but destroying these bases is also a win/lose state.
I also swapped the old player sprites for these new placeholder guidelines, as I didn’t have time to make full animated images. Tomorrow, I’ll finish these up and release the pre-alpha!
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