Day 55: Today I thought it would be the end of this sprint. I was wrong. I completely forgot that after I finished all the maps, I needed to actually put enemies inside. So basically I forgot 50% of this sprint. I guess I’ll have to work on this one more day. Anyway, today I:
Did seven maps. That was the remaining maps to do to reach 50. I have to confess that the last ones were done pretty quickly. I started by doing 2x2 rooms (120x68 tiles) but then I realized that if there was as many 2x2 rooms as other configs, they would get spawned a lot in the dungeon (as much as the others). And that’s not what I want. I want those rooms to be rare, and difficult. So instead I did 1x1 rooms (60x34).
Set the enemy container to inactive automatically. When I started working on enemies configs, I came across some small things that could improve my workflow. This modification enabled me to deactivate the config game object container when I save the room (with my custom tool by hitting F5).
Added a debug flag to the rooms. That way they don’t choose an enemy config at random and activate it ar start. Very useful when testing specific configurations.
Did 25 room enemy configurations. Each room has two possible configuration so that’s 50 enemy config. At first I wanted to do all the rooms today, and end this sprint. But that was just too much. This was at the same time a tedious work and a fun one. It was tedious because I had to find a lot of idea and repeat the same task 50 time. And it was fun because I did this room thinking how much it would make the player suffer. If it had just the right amount of suffering, that it would get the “sadist approval stamp” and get saved. Also, it feels good to do those rooms and test them, because it feels like the game is coming together. After one month of non visible work it’s really great.
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