Today i’ve done a few things:
1- Added a sprite for when the shield’s on.

2-Added collision with the “Asteroids”.

3-Added a round system that enables me to design each round (in means of enemy spawn and frequency) but also makes it procedural.

Today i’ve done a few things:
1- Added a sprite for when the shield’s on.

2-Added collision with the “Asteroids”.

3-Added a round system that enables me to design each round (in means of enemy spawn and frequency) but also makes it procedural.

Day 1 progress
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Path of Kami: The Evolution of the Lore
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Showing off player 2 😎
What do you think?
brung back my old oc plus a new one
...they don`t have names yet tho
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Some Shadow boss fight gameplay 👾
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