Game
SpaceFighters: an unpolished game in space.
8 years ago

Day 6 (This time I'm not late)


Today i’ve done a few things:

1- Added a sprite for when the shield’s on.

5d09ee097ecf7.gif

2-Added collision with the “Asteroids”.

5d09ee0a54dc2.gif

3-Added a round system that enables me to design each round (in means of enemy spawn and frequency) but also makes it procedural.

5d09ee0b4ee5e.gif


0 comments

Loading...

Next up

Day 1 progress

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Have a good Boi

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

a drawing I did because I was bored😪. But I love how it turned out.😊

Levels' maps.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

it happens

Explosive domino effect