Today i’ve done a few things:
1- Added a sprite for when the shield’s on.

2-Added collision with the “Asteroids”.

3-Added a round system that enables me to design each round (in means of enemy spawn and frequency) but also makes it procedural.

Today i’ve done a few things:
1- Added a sprite for when the shield’s on.

2-Added collision with the “Asteroids”.

3-Added a round system that enables me to design each round (in means of enemy spawn and frequency) but also makes it procedural.

Day 1 progress
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Werehog transformation process. #sonicunleashed
Finished work on the emotions of a new character for the tank universe
An infected room from the second part of Cybel ! Are you up for some cleansing?
Alone Together....
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Double Rainbow!!!
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