Day 64: Today I didn’t want to work. I’m sick too, that’s probably related. I don’t even find anything to write right now. So I’m just going to use filler words. Banana, Istanbul, potato, hammer, vroum, finish. But maybe you don’t find it interesting to read random words? Okay then. Today I:
Caught up with reddit and twitter. I didn’t looked at it for some days. So I read a lot more posts today. It was interesting, there were a lot of good posts.
Planned the next sprint. It took some time. Longer than I’m used to. But since it was a problem in past sprints I decided to look into it in more details. I’m not sure I spent enough time on it. But I have a clear TODO list. But I have the sensation I didn’t wrote everything down. It’s more than likely that I forgot stuff. This sprint is the “Ship sprint”. It will last until December the 9th or at least until I finish all the tasks. I’ll wrong of the ship upgrade part. I’ll have to do a lot design first. To know how upgrades works, what weapons there is, what ship types etc…
Tried to brainstorm on various things. I write “Tried” because it didn’t end well. I was tired. And somehow I transmitted that to my roommate. So we didn’t have a lot of good ideas. Only stupid things. Although I must say that some stupid things were still interesting. Like the idea that all the enemies would be pelicans. That’s stupid but at least it would give a hook: “What’s your game?” “It’s a game about fighting mutant pelicans in a random dungeon”. We still had some genuine ideas. Like ships types based on the stats I already have, like hoarding type who would get more gold but be weaker. We also had some idea for special powers. Stuff like dashing, becoming invisible, going through wall, lighting on fire etc… The main problem we faced was that I have no idea what to do with power ups and weapons. Do I follow a more RPG path, and turn this into grinding? I’m reticent. I’d like to keep a strategic dimension. Not just a play x time to raise your life. But I also want to have progression. One of the advices I often read on the net is to have a core concept and judge your new ideas against it. If it doesn’t reinforce your core concept you scrap the idea. The problem I have is when idea reinforce part of the concept and hinders others. It then become hard to ponder the decision. I’ll have to think about this tomorrow. And most importantly I’ll have to get out of the lethargy that I got since IndieCade.
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