Game
Rogue Cadet
10 years ago

Day 71


Day 71: Today I got what I wanted done. Even though I spent a lot of time on a non-necessary feature. Except from that, tomorrow, the cats I’m keeping are gone and next friday I got another one coming. It’s great it makes me a bit of money with no real effort.

Daily interesting stuff:

Tasks Done:

  • Followed a bunch of people on twitter. Yes it still sounds like I’m some sort of pervert. I actually did this based on a post on reddit suggesting that following people and participating was the base of twitter (no shit). So I thought of using follow friday (which I always confuse with feedback friday) to follow new people. I used this article which has a lot of gamedev people to follow. Then I used the twitter recommendations. Then I looked at who the people I know follow. I added like 60 persons.

  • Gave two feedback on feedback friday. I didn’t even post my game. It really just to give feedback.

  • Implemented a file save feature. This actually made me think about the whole global access problems. I spent a lot of time trying to find the best way to do this. I was bothering to not find any answer. It’s like there’s no good solution. Only less worse ones. Finally I opted for a singleton. Now wait I know what you think “A singleton what an horror!”. But I use it only to provide readonly access to data needed in a lot of places. That way I don’t have to worry about side effects. I think it’s better than the dependency injection I used before. I can enforce readonly, I can aggregate data in this class, and I can switch the ScriptableObject really easily to test other configurations. The main problem is with the actual save. It’s a place where I actually want to modify those variables. So I made the save method static and it takes the data class in parameter. The load method is also static and returns the loaded data class. That way if I want to modify the save, I load it first modify the object and send it back to save. This should prevent the temptation of modifying variables through the singleton to save them way after. But I must be careful of not having too different part saving around the same time because they might override each other.

  • Implemented the base upgrade influence. It was actually really easy. Since I got everything I needed with the save file. And since I already influence some variables for the ships types. I still had a bit trouble with the bombs. I just forgot to test it thoroughly so it had some bugs.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Alone Together....

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM