Game
Not On My Watch
13 years ago

Day 9 - boring but important stuff done


Decided to put the hostages kind of objective to after the contest and implemented an objective to recover microchips. There are N microchips in each level and the player needs to either take or destroy them all to complete this objective.

The objective system is working, when all bad guys are killed and all chips are dealt with an end level window pops up with statistics and a next level button.

A tutorial system AND a tutorial level are also there. But It’s the only level so far.

Tomorrow is the last day. I hope to get a couple more levels at least, and a simple intro screen.



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

We are under attack!

Why walk when you can jump?

Only true badasses may pass! #conceptart #art #gamedesign

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Super Sonic Pixel art.

Sonic and Shadow as Pokémons. #Fakemon

Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart