Game
GodSpace Galactic 2
11 years ago

Day/Night Atmosphere and Procedural Sun Corona


In line with my recent updates to the water shader, I reworked the atmosphere shader to be lit, leading to visible day/night overall, instead of just the ground. I still need to update the volumetric clouds to be lit too, but one step at a time haha.

5d0c24c56207f.png

I also changed the star corona from a slightly animated sprite to a proper noise driven shader that gives a lot of life and panache to stars:

5d0c24c87e4f2.png

I’m working on an update to the resource system that will allow player control of object size, mass, resources (iron, water, oxygen, hydrogen, etc.), either manually, or setting a multiplier for the automatic formulas. I’ll also be taking the oportunity to rework the collision manager to allow asteroids to become planets once they’ve gained enough mass. Stay tuned!



8 comments

Loading...

Next up

Bandana Dee the Dream Friend

art comission.

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Microsoft Windows XP Unprofessional (windows logo prototype)

My D&D art for my family so far (WIP if you couldn't tell)

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Among us_into Madness

Sonic and Shadow as Pokémons. #Fakemon