In line with my recent updates to the water shader, I reworked the atmosphere shader to be lit, leading to visible day/night overall, instead of just the ground. I still need to update the volumetric clouds to be lit too, but one step at a time haha.
I also changed the star corona from a slightly animated sprite to a proper noise driven shader that gives a lot of life and panache to stars:
I’m working on an update to the resource system that will allow player control of object size, mass, resources (iron, water, oxygen, hydrogen, etc.), either manually, or setting a multiplier for the automatic formulas. I’ll also be taking the oportunity to rework the collision manager to allow asteroids to become planets once they’ve gained enough mass. Stay tuned!
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