13 years ago

Day one progress report


Well its amazing what you can do in one day when you set your mind to it! Infected’s engine is pretty much finished already (This is the first day of development) so I’m off to a great start getting the engine finished! Level design is next (aka the hardest part of making a game!) This is gonna be interesting! See you next post!



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Next up

art comission.

Runestones: from concept to in-game model🗿

Just a Pico sprite

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

Showing off player 2 😎

What do you think?

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

Aston Martin Vantage 2019

Day 4, Achieved

#AstonMartin #FastChallenge #speedmodeling