Game
Cats vs Zombies
12 years ago

Days 1 and 2


I’ve made lots of progress the first couple of days - hopefully a playable demo soon. I’m sure everyone will notice the very obvious Magic-inspired gameplay.

Day 1

I managed to mock up most of the ui interactions and created some basic cards. Right now there are five mana types - mice, fish, and birds for the cats and graves and brains for the zombies.

Day 2

Mostly refactoring - I hastily hacked together things from yesterday. Seriously. Like, almost everything was stuffed into one coffeescript file. So today, I split everything out into related groups, so not quite one file per class, but related things are together. A much more manageable situation. Thanks to hastily stuffing everything into one file, I also coded everything in a very procedural way, so there was quite a bit of refactoring to move to a more object-oriented design. Oh, and the AI now (dumbly) plays cards.

Goals for Day 3:

  • UI interactions for ‘attack’ and ‘defend’

  • Hitpoint indicator

  • Combat logic

And I’ll leave you with this screenshot:



0 comments

Loading...

Next up

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Have a good Boi

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Szayel Aporro Granz - Bleach

Alone Together....

Regional Bulbasaur. #Pokemon