Game
Dragon Ball Z: Legend of Z RPG
6 years ago

DBZ LOZ v3.0.8 Update


Dragon Ball Z: Legend of Z RPG

Download, extract, copy saves to game folder. (Saves labeled as “Save##.lsd” and “Save##.dyn”)
https://gamejolt.com/games/dragon-ball-z-legend-of-z-rpg/145494

**IMPORTANT**

-Be sure to set the game type in the MORE section of the SHIFT menu if playing on saves before 3.0.8. Game type specific solutions depend on it (e.g. Post game transformation EXP carry over fix).

If you ever move your saves to different game types, set the game to the new game type. ("Game type" refers to Regular, DynRPG, or Mobile. It does not refer to the version number)


Additions/Adjustments:

-Post game transformation EXP carry over (e.g. SS4)

-Events/cutscenes and spelling

-Given a little more HP in final Frieza fight on Namek

-Added boss battle tip about multiple phases

-Dende's Healing (item) improved

-Added in-game tip about overwriting saves in boss battles, at Z fighters vs Nappa

-Vegeta healed a bit more before Dodordia fight

-Added tip about how sleeping in inns/kame house is best used

-Dragon sprite changed (used in: saving Chiaotzu and New Namek)

-Vegeta mentions Blutz Waves when becoming great ape

-Korin sidequest completion no longer teleports you to the Lookout

-Nappa's Saibamen have more HP

-Break Wasteland cave treasure now more unique

-Defeat records from Baba removed

-Chiaotzu EXP & stats a bit better

-Ki blast damage scaling is better

-Z-story fusions now can get stronger as the fusion partners get stronger. In-game tip available at beginning of post game. Refer to the in-game tips text file for more information if playing on save before 3.0.8 that is already in post game

  • Gotenks = SS Trunks & SS Goten (≈79%)

    SS Gogeta/Vegito = SS3 Goku & SS2 Vegeta (≈ 76%) / (≈55%)

    Tiencha & Prillin = default (˜ 79%)

-Vegeta Explode skill removed (Namek)

-added location tip of Indigo City after unlocking it in story

-Goku gets more/less EXP from Time Chamber training depending on level (Cell Games). Same for Vegeta

- Z-story fusions cannot use stat increase items. Post-Z fusions can (except Tiencha and Prillin)

-Future Trunks vs Semi-Perfect Cell/Perfect Cell/Super Vegeta are more difficult

-Cell saga Time Chamber training is more difficult

-Lord Slug is stronger to reflect around 1st/2nd form Frieza's power, more accurately

-more potions and magic water at beginning of game, from chi chi

-SS3 & Z-story fusions now leave characters with 0 Ki, items needed to get back into Charge UP range

-Enemy repellant added to Baba's shop. Allows for no monster encounters on current map only

-Post game Time Chamber, the more you train in it, the stat increases slowly reduce

-Post game Time Chamber, cross icon added inside that tracks number of training sessions per character

-Story timers adjusted (the ones before end saga boss battles or important events)

-Supreme Kai's planet post game, crystal ball allows to watch the credits again

-Yajirobe Senzu Beans back to 1=Full Senzu, 2/3=Half, 4 or more=Quarter

-SS3 Gotenks vs Super Buu is more difficult. Same for Ultimate Gohan vs Super Buutenks

-Kibito comment added after bringing Gohan back to Earth to prevent confusion on where to go

-Super Potion cost and HP gained, adjusted

-2nd battle of SS3 Goku vs Kid Buu and 2nd battle of SS2 Vegeta vs Kid Buu are more difficult

-Base/SS Gotenks vs Super Buu in Time Chamber now has options to survive Buu's attacks or inflict a certain amount of damage to him, to progress story

-Vegito fights longer in base form before turning Super Saiyan vs Super Buuhan

-Post game timer until King Kai message reduced

-Potara Earrings cost reduced (post game)

-Post game story battles are a little more difficult

-SHIFT menu now has a "more" selection

-post z transformations stat calculation formula, altered

Fixes:

-General bugs

-Solar Flare blind effect not allowing enemies to use skills

-Lord Slug location purple arrow (blue arrow)

-Kaioken retain speed when reverting before entering cutscenes

-Dr. Brief wording of fellow scientist needing help when Goku leaves for Namek

-Enemies running out of MP/KI during battles

-SS Yardrat Goku difficulty

-Gohan going Great Saiyaman and Kai Outfit

-Future Trunks learning SS2 in post game

-Post game Hyperbolic Time Chamber and Hell training/enemies FIXED

-Text appearing in post game special battles even if character is not in party

-Gameover when Vegeta tries to step to Super Perfect Cell

-Supreme Kai's world still damaged post game (undamaged)

-SS3 Goku reverting in cutscene when fighting Kid Buu

-Cutscene replay of Vegeta's "People of the Earth" scene (dyn rpg)

-wrong android number of Android 14 and 15

-Adventure boy sidequest notification not showing up

-SSGE Vegeta, 2 reverts

Attempts:

-Event loop on Piccolo telling Gohan about cave treasure (dyn rpg)

-Cutscene repeat after resuming save point at Piccolo vs 2nd/3rd form Frieza

-Earth blow up video sometimes not playing on dyn rpg version




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