As you can tell from the title, Dead Area 2 is now complete, here is the new additions of Dead Area 2:
Health Packs
Different Paths, in which one of the paths contain items or enemys
Slightly darker in the Base
Loading screen Text Tutorials and Cutscenes
Level name on the Top right corner
Taking the first letter from each level name will spell out something (eg. NEO LIED)
I do not not know what other new additions i added in Dead Area 2, but whatever it is, Dead Area 2 is now completed and is ready for release in September 2, 2014 (and a demo Released this month on the 10th 2014). But here’s the problem though, considering as i mentioned on my previous new articles the fact that i have two new game engines installed, meaning i could start from scratch and use either of those engines (Panda3d and Havok Anarchy), also the fact i have discovered some bugs, including random crashing on sixth level, and the Central Part of the base (where you meet the new antagonist) is missing, though it still has collision detection.
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